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How to generate A* graph
Hello all How do I generate a weighted pathfinding graph on my terrain I searched everywhere but couldn't get the hang of it Thanks for your time
Answer by Spinnernicholas · Dec 03, 2013 at 09:10 PM
Unity has built in pathfinding using Navigation Meshes.
See: Navigation and Pathfinding
Window > Navigation has settings that control NavMesh Generation.
Although this feature is very nice can in my version of unity it requires pro which I don't have any other possibilities for generating the graph? thanks again in advance
Unity is very good about giving as much access to implement your own code as possible.
Take a look in the scripting documentation:
Even though you don't have access to Nav$$anonymous$$eshAgent without pro, you should still have access Nav$$anonymous$$esh.
ah I see but from some reason my Naivgation window in disabled and I can not open that window, though I can still add Nav$$anonymous$$esh component to gameobject thanks for your help by the way
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