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Question by vozochris_1 · Nov 05, 2011 at 10:36 PM · c#material

C# how to change material's color using if

using UnityEngine;

using System.Collections;

public class Block : MonoBehaviour {

public type Type = Type.Red;

void Start(){

MeshRenderer mr = GetComponent();

mr.material = Resources.Load("Materials/"+Type.ToString()) as Material;

}

void OnCollisionEnter(Collision col){

Score.score += (int)Type;

if (Type.Red){

Destroy(gameObject);

}

if (Type.Green){

renderer.material.color = Color.red;

}

if (Type.Blue){

renderer.material.color = Color.green;

}

Destroy(gameObject);

}

public enum Type{

 Red = 10,
 
 Green = 15,
 
 Blue = 20
 

} }


if (Type.Red){

Destroy(gameObject);

}

if (Type.Green){

renderer.material.color = Color.red;

}

if (Type.Blue){

renderer.material.color = Color.green;

if's don't work Error: error CS0029: Cannot implicitly convert type Type' to bool'

How do I make it work?

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Best Answer

Answer by sven1994 · Nov 05, 2011 at 11:50 PM

Wrong:

 if(Type.Blue)

True:

 if(type == Type.Blue)

You might also want to use "else if"s or even better:

 switch(type)
 {
     case Type.Red:
         Destroy(gameObject);
         break;
     case Type.Green:
         renderer.material.color = Color.red;
         break;
     case Type.Blue:
         renderer.material.color = Color.green;
         break;
 }
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avatar image vozochris_1 · Nov 07, 2011 at 03:06 PM 0
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Thanks, "if (type == Type.Blue)" worked good!

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