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Question by Alan Fletcher · Feb 25, 2013 at 09:25 AM · c#rotation

FPS Controller rotate between two points c#

Hello I cant seem to rotate an object "FPS Controller" between two points. The below image will describe what I mean

alt text

I want to rotate the fps contoller between those two points instead of the normal 360 degree rotation, going back and forth between them. I am using c# scripts to do everything else in the game.

Any help would be appreciated

a.png (7.3 kB)
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avatar image Subliminalman · Feb 25, 2013 at 09:34 AM 0
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Have you tried using $$anonymous$$athf.LerpAngle()? Link

avatar image Alan Fletcher · Feb 25, 2013 at 09:37 AM 0
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no i will now, never heard of it till now thanks

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Answer by Alan Fletcher · Feb 25, 2013 at 10:07 AM

 using UnityEngine;
 using System.Collections;

 public class rotateCharacter : MonoBehaviour {
 public float minAngle = 50.0f;
 public float maxAngle = 130.0f;
 public float speed = 2.5f;
 
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
       float angle = Mathf.LerpAngle(minAngle, maxAngle, Mathf.PingPong(Time.time / speed, 1.0f));
     transform.eulerAngles = new Vector3(0, angle, 0);
 }

}

this works perfectly

Thanks for everyones input and help

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Answer by Subliminalman · Feb 25, 2013 at 09:38 AM

You could try to use a script like this in your Update()

(C#)

 Vector3 origin, goal; //euler angles
 float speed;
 
 void Update()
 {
 transform.rotation = Quaternion.Euler(Vector3.LerpAngle(origin, goal, Mathf.PingPong(Time.time * speed, 1.0f)));
 }
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