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Question by Severok · Dec 02, 2013 at 08:28 PM · animationkeydown

Animation when you press key

Hello! Sorry for my english -) Help to write code.

Needed: We press the key - it will become animated, release the key - the animation stops.

I wrote the code, but it does not work as expected: When you press key the animation starts. When the key is released, it does not stop

       if (Input.GetKey(KeyCode.RightArrow))// if pressed right
         {
                 //Should play an animation running right
                 anim.SetFloat("Run", Mathf.Abs(runSpeed)); // Play the animation runs
                 transform.eulerAngles = new Vector3(0, 0f, 0); // For rotation in the opposite direction sprite
                 transform.Translate(runSpeed * Time.deltaTime, 0, 0); // run (runSpeed = 1f)
         }
         
         
         if (Input.GetKey(KeyCode.LeftArrow)) if pressed left
         {
                 
                 anim.SetFloat("Run", Mathf.Abs(runSpeed)); // Play the animation runs
                 transform.eulerAngles = new Vector3(0,180f,0); // For rotation in the opposite direction sprite
                 transform.Translate(runSpeed * Time.deltaTime, 0, 0); // run (runSpeed = 1f)
         }

From Russia with love :-)

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avatar image Commander Quackers · Dec 02, 2013 at 08:31 PM 0
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Input.Get$$anonymous$$eyUp maybe?

avatar image Severok · Dec 02, 2013 at 08:44 PM 0
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Thanks for the answer! This is not an option. I think when a key is pressed necessary stop the animation. How?

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Answer by TheMidn1ght · Dec 03, 2013 at 12:12 AM

I think you are looking for GetKeyDown and GetKeyUp. This will check to see if the key has been pressed down/up and will only return true once per button press.

You also need a way to stop the player moving. Then you can do something like this.

 if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow))
         {
             StopRunning();
         }

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Answer by Severok · Dec 03, 2013 at 09:24 PM

My working version

 void Run()
     {
         if (Input.GetKey(KeyCode.RightArrow))
         {
             //Должна сыграть анимация бега вправо
             anim.SetFloat("Run", Mathf.Abs(runSpeed));
             transform.eulerAngles = new Vector3(0, 0f, 0);
             transform.Translate(runSpeed * Time.deltaTime, 0, 0);
 
         }
 
         // Если кликаем на экран - игрок бежит влево
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             //Должна сыграть перевернутая анимация бега вправо
             anim.SetFloat("Run", Mathf.Abs(runSpeed));
             transform.eulerAngles = new Vector3(0, 180f, 0);
             transform.Translate(runSpeed * Time.deltaTime, 0, 0);
         }
 
         if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow))
         {
             anim.SetFloat("Run", currentSpeed);
         }
     }
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