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Question by
Okari-Draconis · Dec 02, 2013 at 08:16 PM ·
graphicsoptimization
Shader Based Mesh Generation
Hello, what I would like to do, is load some information into a Mesh, like lets say 10x10 vertexes, and from those 100 vertexes have it generate a Quad Mesh that's (10x10 polys) using a Shader. I know its possible with DirectX 11, but I would actually like to stay away from that, because I want this to work on the mac as well.
I did some research and found I can do it in open GLSL, but I assume unity won't support 4.0 GLSL on mac or Linux..
Any information would be help full, thank you :)
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