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Question by xelhark · May 13, 2012 at 07:26 PM · c#yieldwaitmultithreading

[C#] yield instruction in function with return value

I would like to create a function which returns a value based on some user choices (clicks on GUI buttons).

Is it possible to do this? The function should be something like

 int getUserChoice(){
 /*
   * When the user finishes clicking on the GUI buttons, another thread
   * sets the user choice to its actual value. Until then its value is -1.
 */
     userChoice = -1;
     displayAvailableChoices();
     while(userChoice < 0)
         yield return WaitForFixedUpdate();
     return userChoice;
 }

The problem is that I can't use the yield statement because the function is not a "IEnumerator". Is there any way I can do this? It's not like I cannot have a callback function, but this would simplify A LOT my classes (because of polymorphism). Thank you in advance :)

P.S. The code is not actually this one, it's a lot more complicated, but you get the idea ;)

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Answer by whydoidoit · May 13, 2012 at 07:37 PM

Unfortunately you can't return from a function that uses yield as that routine will execute over a period of time and it would make your code block. You could pass a delegate to call when the fixedupdate is done or implement the choice at that point.

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avatar image xelhark · May 13, 2012 at 07:49 PM 0
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That's too bad, my code was extremely clean and pretty awesome. Well except that it doesn't work..

What if I change the return type to IEnumerator and use pointers for the output? Would that work?

avatar image whydoidoit · May 13, 2012 at 07:50 PM 0
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I'm good at that kind of code too ;)

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