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UV maps won't import??
I am trying to import a scene with a light-map into Unity but it just shows up black instead of having the light-map texture on it.
I'm pretty sure it has to do with the UV's because whenever I apply any texture to my imported objects once in Unity, it looks messed up or nothing shows up at all.
I tried using FBX, OBJ, and MAYA files within unity, but whenever I unwrap an object it simply will not work. If I don't unwrap at all, it works with baked lighting.
Btw I am using automatic mapping (but it messes up with other techniques as well).
Answer by Paulius-Liekis · Oct 26, 2010 at 12:27 PM
I don't understand your explanation very well.
- Make sure you don't have more than two UV maps in Maya (Unity imports only two)
- If you want two UV maps to be imported from Maya make sure "Generate secondary/lightmap UV" is not set on FBXImporter.
- In some cases UV maps can be swapped so you can try using swap UV maps in FBXImporter.
Sounds like your normals may be reversed. To check this, in $$anonymous$$aya turn off two-sided lighting and you should be able to see which normals are reversed.
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