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UV animation from Maya into Unity using set driven keys.
I used scaleX of a Nurb as a Driver and the Translate U and V as the driven to animate textures from a texture atlas in Maya. When I import the asset into Unity and apply script to animate the UVs, it seems to be operating at a different scale than in Maya. The scale seems to tweening between the values.
There was a similar question asked earlier in this link but with no further answers. http://forum.unity3d.com/threads/24372-Texture-scrolling-in-Maya?p=162491&viewfull=1#post162491
I made the curves stepable in the graph editor, hoping it might solve it, but it doesn't seem to work. I couldn't find any way to change the data type of the scale attribute to integer either. Any suggestions/help would be greatly appreciated. Thx! :)
Answer by Matz · Jul 04, 2012 at 05:18 AM
Im sorry I dont have the answer for your problem, but I cannot event move the UV with a driven key.
How do you get to set as the Driven the Translate U and Translate V, because i get this error
/ Error: No match found to driver: pPlane1.map[0:3].uvTweakU
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