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This question was closed Dec 02, 2013 at 12:17 AM by clunk47 for the following reason:

The question is answered, right answer was accepted

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Question by Peanut97 · Dec 01, 2013 at 10:54 PM · rigidbodytriggerkinematic

How to add a Kinematic Rigidbody to a cube?

Hello,

I was told that I need to add a Kinematic Rigidbody to an object in order to achieve a certain OnTriggerEnter event. Can anybody tell me how to add a "Kinematic Rigidbody" to a cube in my scene? Thank you so much for your time!

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avatar image Tomer-Barkan · Dec 02, 2013 at 05:19 AM 0
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To trigger a OnTriggerEnter event, you need a collider that has isTrigger = true, and a rigidbody. The rigidbody doesn't have to be kinematic necessarily.

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Answer by meat5000 · Dec 01, 2013 at 10:57 PM

You add a Rigidbody, then you click 'Is Kinematic' in the rigidbody component box on the hierarchy object, in the Inspector.

To add a component to an object, click the object in hierarchy then select Add Component button located in the Inspector.

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avatar image Peanut97 · Dec 01, 2013 at 11:40 PM 0
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Thanks, man! Should I check "Use Gravity?"

avatar image meat5000 ♦ · Dec 01, 2013 at 11:44 PM 0
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Won't make a difference with a $$anonymous$$inematic Rigidbody. They can only be moved via script.

Please accept the answer if it solved your problem :)

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