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Question by BrandonD · Dec 01, 2013 at 08:54 PM · terrainresolution

Why does the resolution of my terrain seem so low?

Hello! When I go to paint on my terrain, the resolution seems very high and looks quite nice, as in the screenshot below:

http://i.imgur.com/4Jbi0O0.jpg

When I refocus or click anywhere in the window once more, all of the foliage comes back and the terrain resolution plummets, as seen in this screenshot:

alt text

Here are my terrain settings:

alt text

I do not have Unity Pro, if that makes a difference. Any ideas on how I can get the resolution of the first image into the game proper, as in the second image? Thanks a lot for any insight or assistance!

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avatar image Eric5h5 · Dec 01, 2013 at 09:02 PM 0
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It looks identical in both screenshots to me. A heightmap resolution of 33 is very low though.

avatar image BrandonD · Dec 01, 2013 at 09:09 PM 0
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I guess is is pretty tricky to tell, but you can clearly see it's more blurry, especially on the ground and grass part of the texture. I could up the heightmap resolution, but I'm guessing it does not affect the resolution of the terrain textures themselves, correct?

avatar image Eric5h5 · Dec 01, 2013 at 10:10 PM 0
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Oh, the texture resolution...not sure, I haven't seen that happen before.

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Answer by FPSworrior · Dec 01, 2013 at 10:29 PM

Did you try to put the tree and detail distance higher?

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avatar image Owen-Reynolds · Dec 01, 2013 at 11:48 PM 0
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For the painted-on part, increase Base$$anonymous$$apDistance. It's job is to make the ground blurry (hopefully, far-away stuff, which helps the frame rate.)

avatar image Eric5h5 · Dec 01, 2013 at 11:58 PM 0
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The basemap is actually a solid color rather than being blurry.

avatar image BrandonD · Dec 02, 2013 at 12:00 AM 0
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Increasing the Base$$anonymous$$apDistance solved it, thanks so much everyone! :)

avatar image FPSworrior · Dec 02, 2013 at 12:06 AM 0
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No problem!

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