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Question by book · Sep 21, 2014 at 10:43 AM · c#instantiatehorror

Instantiating glass shards(gibs) when light explodes.

I am making a horror game and I want a light that has been shorting out to suddenly break and shards (gibs) of glass fall to the ground.

How would I go about instantiating gibs in a circular pattern around the light that might give a realistic feel to glass shards falling from the light.

I was trying to randomly position the gibs around the position of the light but it's not looking well.

 for(int i = 0; i< amountOfShards;i++)
 {
    randomNum = Random.Range(-0.5f,0.5f);
    Rigidbody explodingShard;
    randomPos = pos + new Vector3(randomNum, 0, randomNum);
    explodingShard = Instantiate(shard, randomPos, transform.rotation) as Rigidbody;
 }

Does anyone have a better method of doing this?

Here is an image of the light:

alt text

lightexplode.png (174.6 kB)
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Answer by VesuvianPrime · Sep 21, 2014 at 11:16 AM

Your best approach here would be to create a new prefab and add your shards as children.

At runtime you can swap the light model for the gibs prefab and apply forces at random.

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