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Question by Jazzer008 · Dec 01, 2013 at 04:05 PM · shaderdynamicvolumeareazone

Dynamic coloured area shader (galaxy sovereignty zones)

Anyone know of a shader or solution that could implement dynamic coloured areas. My intention would be to use them as sovereignty zone indicators on a galaxy map. Like this:

alt text

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avatar image tanoshimi · Dec 02, 2013 at 03:26 PM 0
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A shader could be used to colour in the map, obviously (in fact, a shader would have to be used to colour in the map!) - but you mean to calculate where the zones themselves lie?

It's unclear from the picture what are the rules that deter$$anonymous$$e the zones... are they like Voronoi polygons centred around certain control locations? Or are they splines or curves defined between points? $$anonymous$$y gut feeling is that this is a task that would be better suited to a script than a shader.

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Answer by MaT227 · Dec 02, 2013 at 02:31 PM

This shader can be considered similar as a fog of war effect. Maybe you can search in that direction.

Unfortunately I can't provide a direct solution for your needs.

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avatar image Jazzer008 · Dec 02, 2013 at 03:19 PM 0
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Aha, good idea.

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