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Question by RafaelCN · Jan 12, 2014 at 02:52 PM · collisioncollidertranslatemeshcollider

mesh collider problems

Hello everybody!

I was trying to do a moviment with a plataform, I have exported a project from maya, and then I set the mesh collider with him. I make a simple script to make his moviment, but it seems not work.

The script can be found here http://pastebin.com/u32qLXs7, the tag "elevatorGround" is the tag that i've created and set on the plataform. Every time that I stay in the plataform, the bool variable does not change and the elevator does not move :(. Does anybody know what issue is that? And how I can fix it?

Thanks :D

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avatar image robertbu · Jan 12, 2014 at 05:18 PM 0
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You need to provide more information about your setup. Pure guess is that you have a mesh to mesh collision. If so explore the 'Convex' setting for your mesh collider.

http://docs.unity3d.com/Documentation/Components/class-$$anonymous$$eshCollider.html

avatar image RafaelCN · Jan 18, 2014 at 04:26 PM 0
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Well, I don't think that is that, because I don't have other meshes colliding with it. I just want to move an object...

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Answer by KevinCodes4Food · Jan 18, 2014 at 08:56 PM

You might try using colliders and rigidbody components together. There is a good discussion here:

http://answers.unity3d.com/questions/167404/rigidbody-on-a-platform.html

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