Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by PippyLongbeard · Dec 01, 2013 at 05:14 AM · instantiate

Instantiated object not appearing.

Hello. I'm to trying to create a very basic minecraft-esque game (which I'm starting to think of as the "Hello world" program of Unity) purely to further my understanding of C#. However, I've run into a problem. I'm trying to implement a feature where a faded out block appears that shows you where your block is going to be placed. I'm attempting to do this by instantiating a collider-less faded block, and then deleting it when you're cursor moves away from that point. Unfortunately, before I've even really started, I've run into the problem that the block doesn't instantiate at all. Code:

 using UnityEngine;
 using System.Collections;
 
 public class Interaction : MonoBehaviour {
     
     RaycastHit rayHit;
     public Transform blockFaded;
     private bool hasLooked;
 
     void Start () {
         hasLooked = false;
     }
     
     // Update is called once per frame
     void Update () {
         Vector3 fwd = transform.TransformDirection (Vector3.forward);
         Vector3 spot = new Vector3(Mathf.Round (rayHit.point.x), Mathf.Ceil (rayHit.point.y),Mathf.Round (rayHit.point.z));
         if(Physics.Raycast (transform.position, fwd, out rayHit, 5))
         {
             if (hasLooked==false)
             {
                 Instantiate (blockFaded, spot, Quaternion.identity);
                 Debug.Log ("hit");
                 hasLooked = true;
             }
         }

     }        
 }


Attached to a first person controller, this script should just place a single faded block on the ground and that's it, but the block is never created. The Debug.Log, however, runs perfectly when it's supposed to. Anybody know what's going on?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Tomer-Barkan · Dec 01, 2013 at 05:17 AM

You're setting spot:

 Vector3 spot = new Vector3(Mathf.Round (rayHit.point.x), Mathf.Ceil(rayHit.point.y),Mathf.Round (rayHit.point.z));

And you're using rayHit, but this command is before you run the RayCast, so rayHit is still not populated with the raycast hit values... Move this command inside the if.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PippyLongbeard · Dec 01, 2013 at 06:13 AM 0
Share

Ah, thank you.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scripting within a area in the game 1 Answer

How do i Instantiate a prefab with specific assests included 3 Answers

C# Instantiating a Gameobject with a Flat Sphere Collider 1 Answer

Null Reference Exception on instantiated object's script. 2 Answers

A node in a childnode? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges