- Home /
Photon Instantiate Prefab Script Problems
So I am working on a online multiplayer using Photon thus I need to instantiate my player upon joining a room. The problem is I my player is a prefab but when I make it a prefab it turns multiple gameobjects into one prefab.
This would be okay other than I I access a lot of these gamobjects from other parent gameobjects and so and so my scripts cant find them!
When my prefab pre-exists before the scene starts it works fine but if it is instantiated it doesn't. Thanks for the help in advance, I am new to online components like these.
In this picture I am trying to access the barrel and it cannot find it.
Your answer
![](https://koobas.hobune.stream/wayback/20220613194549im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Problem with prefab parent and children objects that need to be instantiated multiple times. 1 Answer
Setting parent of instantiated object fails (Error: setting parent of prefab is disabled...) 1 Answer
How to Instantiate Prefab as Child of Player OnTriggerEnter 0 Answers
Trigger in children object activates function in parent 0 Answers
Accessing children of instances vs children of original prefab 1 Answer