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Question by Wiebren-de-Haan · Dec 07, 2014 at 03:40 PM · raycastinputiphoneraytouches

Ray error with touches.position

Hi,

I have a little piece of code, to make a raycast on the position you touch the screen (iPhone). I used it in another script, on the exact same way. But now i get an error..

 // Buttons
             if (Input.touches[i].phase == TouchPhase.Began)
             {
                 RaycastHit hit;
                 Ray ray = Camera.main.ScreenPointToRay(Input.touches[i].position);
                 if (Physics.Raycast(ray, out hit, 100, layermaskButtons))
                 {
                     print("test");
                 }
             }

The error is:

NullReferenceExeption: Object reference is not set to an instance of an object

When i dubble click the error, it says that this line is wrong:

Ray ray = Camera.main.ScreenPointToRay(Input.touches[i].position);

But I used that exact same line in another script, and that works perfectly!

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avatar image tanoshimi · Dec 07, 2014 at 06:42 PM 0
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What range of values does i take? Is your camera definitely tagged as "$$anonymous$$ain Camera"?

avatar image Wiebren-de-Haan · Dec 07, 2014 at 06:45 PM 0
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$$anonymous$$y Unity failed or something, I had my camera tagged $$anonymous$$ain Camera, but it just did not get it..

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Answer by jgodfrey · Dec 07, 2014 at 03:51 PM

If the line you mention really is the offending line, I'd guess that your scene doesn't have a camera that meets the criteria of the Camera.main member.

Note that according to the docs, Camera.main will return null if the specified criteria is not met.

Jeff

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avatar image Wiebren-de-Haan · Dec 07, 2014 at 06:20 PM 0
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Yes, I know that. But if that was the case, I would not be able to call the exact same code, in another script..

avatar image Wiebren-de-Haan · Dec 07, 2014 at 06:43 PM 0
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Sorry, this was indeed the problem. Thanks for your help!

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