Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vaivay · Jul 28, 2014 at 08:18 PM · c#

Camera Follow for top down 2d shooter game

//Relatively new to C# and unity, can you guys analyse what I've done wrong with my script, when playing the game the camera doesn't seem to follow the player...? Thank you.

public class cameraFollow : MonoBehaviour {

 private Vector3 playerTransform;
 private float cameraTransformX;
 private float cameraTransformY;
 private Vector3 cameraVector;
 private Vector3 playerVector;
 public float cameraSpeed;


 void Update () 
 {
     playerTransform = GameObject.Find ("Player").transform.position;
     cameraTransformX = transform.position.x;
     cameraTransformY = transform.position.y;

     cameraVector = new Vector3 (cameraTransformX, cameraTransformY, -10);
     playerVector = new Vector3 (playerTransform.x, playerTransform.y, -10);

     Vector3.Lerp (cameraVector, playerVector, cameraSpeed * Time.deltaTime);


 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by robertbu · Jul 28, 2014 at 11:32 PM

This code can be simplified, but the main problem is that you are not assigning the results from the Vector3.Lerp() back to the transform of the camera. It should be:

  transform.position =  Vector3.Lerp (cameraVector, playerVector, cameraSpeed * Time.deltaTime);

In addition, you should be doing GameObject.Find() inside of Update(). Create a class instance variable at the top of the file and initialize it in Start(), or if the player object can change during play, tag the player and use GameObject.FindWithTag().

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vaivay · Jul 28, 2014 at 11:43 PM 0
Share

Thank you very much! Can't believe I forgot about that!

avatar image vaivay · Jul 28, 2014 at 11:45 PM 0
Share

Yup, working perfectly now, thank you. :)

avatar image test45 · Jul 15, 2018 at 04:42 AM 0
Share

Used this script with your fix, works great and is smooth.

avatar image
0

Answer by james_170482 · Jul 28, 2014 at 11:42 PM

i think

  cameraTransformX = transform.position.x;
 cameraTransformY = transform.position.y;
 
 Should Be 
 
 cameraTransformX = playerTransform.transform.position.x
 cameraTransformZ = playerTransform.transform.position.z
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vaivay · Jul 28, 2014 at 11:46 PM 0
Share

It's in 2D mode, so the default axis are X and Y no?

avatar image james_170482 · Jul 29, 2014 at 11:21 AM 0
Share

yes sorry i did not notice my mistake

but does changing my example to y ins$$anonymous$$d of z not work?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

I need help knowing if Im doin this Right 1 Answer

ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System. 0 Answers

Simple OnGui does not work 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges