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Question by Coldashes · Sep 20, 2014 at 05:54 PM · touchcollidersraycasting

How would I shoot out a ray where the mouse is clicked and check for collision in 2D.

Basically what I want is to convert the code below into 2D so that it can detect the 2d colliders tags that the ray hits. I had this working in my 3d project, however simply making everything their 2D counterpart does not work. If someone could help me I would be eternally grateful.

  if (Input.GetMouseButtonDown(0))
         {
     RaycastHit hit;
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hit))
             { 
 if(hit.collider.tag == "whatever")
     {
     Do something;
     }
 
 

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Answer by robertbu · Sep 20, 2014 at 07:03 PM

For an Orthogonal camera:

 Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 Collider2D c = Physics2D.OverlapPoint(pos);
 if (c != null && c.tag == "whatever") {
     // Do something
 }


Note you can also use OnMouseDown() on the object to be clicked.

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avatar image Coldashes · Sep 21, 2014 at 05:37 PM 0
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Wow I feel so dumb. I kept trying to use screentoworldpoint, but forgot to change my camera over to ortho. Thanks a lot for the help.

avatar image robertbu · Sep 21, 2014 at 10:05 PM 0
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You can use ScreenToWorldPoint() with a Perspective camera as long as you set the 'z' parameter to the distance in front of the camera on the screen position before making the call.

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