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Question by Dino000 · May 29, 2014 at 10:32 PM · variableassign-variable

Variable doesn't change in Unity methods

I've got a bool variable declared in the main script. When I try to change it in any Unity method (OnTriggerEnter, OnDestroy, ...), it only changes inside of it, not globally.

 public class Main : MonoBehaviour {
 
   private bool gameOver = false; // the bool variable
 
   void OnTriggerEnter(Collider other)
 {
     if(other.tag == "Finish")
     {
         finish = true;
         return;
     }

     gameOver = true;

     Instantiate(explosionEffect, ship.transform.position, Quaternion.identity);

     Destroy(ship);
 }
 
   void OnGUI()
 {
     

     if(gameOver)
     {
               // do sthing
              }
 
 }

How come?

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avatar image rutter · May 29, 2014 at 08:20 PM 0
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I can't say I've had that problem. Can you post enough code for someone else to reproduce the problem? Something else is probably causing the problem. If I had to guess, either your collision handler isn't being called or you're referencing the wrong object.

avatar image Dino000 · May 29, 2014 at 08:47 PM 0
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@rutter I've changed my post. This is all the interaction with that variable. The OnTriggerEnter is called, I've checked. Oh... is OnGUI() the problem maybe? :O

avatar image Dino000 · Jun 07, 2014 at 11:09 AM 0
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Okay, now this is weird. Now my variable changes inside Unity methods, and not inside other ones... I must be making a mistake somewhere.

avatar image Oribow · Jun 07, 2014 at 12:38 PM 0
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I am not sure, but can it be that the Return Statement kick you Out of the function before the Variable change?// Are you destroying the Objekt your script is on? Your Code dont seem to cause any problem. debug a bit.

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