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Question by marcus.bizal · May 27, 2011 at 04:20 PM · arrayconvertvertextriangles

Importing .x file

Hello, I have a bunch of models in .x format I would like to use in Unity. I could manually create vertex arrays and triangle arrays in Unity, but it seems there might be a better way. One problem I see in manually creating triangle arrays, is some of them are defined as quads, and that could get a bit tedious.

Thanks ahead of time, Marc

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Answer by almo · May 27, 2011 at 05:01 PM

It looks like Milkshape3D will convert from .x to .fbx.

http://chumbalum.swissquake.ch/ms3d/index.html

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