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marcus.bizal · May 27, 2011 at 04:20 PM ·
arrayconvertvertextriangles
Importing .x file
Hello, I have a bunch of models in .x format I would like to use in Unity. I could manually create vertex arrays and triangle arrays in Unity, but it seems there might be a better way. One problem I see in manually creating triangle arrays, is some of them are defined as quads, and that could get a bit tedious.
Thanks ahead of time, Marc
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Best Answer
Answer by almo · May 27, 2011 at 05:01 PM
It looks like Milkshape3D will convert from .x to .fbx.
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