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Question by raflus85 · Jul 27, 2014 at 01:44 PM · lightmapping

Problem with light mapping in Secondary UV

Hi all! Last week I bought some trees in the on-Asset Store, Real Nature Pack 2: Autumn, from On-Q creations. They are really good, but when I try to bake them it came this message: "Secondary UV set on Mesh is incorrect. Lightmapper needs UVs inside the [0,1]x[0,1] range. Skipping this mesh...Choose the 'Generate Lightmap UVs' option in the Mesh Import Settings or provide proper UVs for lightmapping from your 3D modelling app. UnityEditor.DockArea:OnGUI()"

And I can't backe it at all. I can´t change the Mesh Import Settings because it is a package and I have no access to the mesh. Please, do someone knows what to do?

Thanks a lot !!

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avatar image sethuraj · Jul 29, 2014 at 06:25 AM 0
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After you improted the package check the folder for the tree model files which must be an FBX,Obj or 3DS.Or try to find the model file through explorer.Then selecet them and in inspector tick to generate lightmap UVW.The error you are getting because UV is out of bound (Should stay between 0 and 1)

avatar image ooghe · Jan 21, 2015 at 02:33 AM 0
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I have this same issue too. Did you ever resolve it? Like you, I see no way to affect the mesh import settings since it is expanded as an asset.

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