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Question by MaT227 · May 29, 2014 at 09:35 AM · editormaterialserialization

Serialize Texture3D

Hi,

I am creating Texture3D using a script as described in the documentation and I assign it on a material.

For the moment the texture is not saved and each time I launch the Editor, I need to create the texture again, I think that it will be the same if I make a build.

I don't think that calling the Texture3D create function on start is a good idea because of performance.

How can I serialize it ? Or maybe is it possible to create an asset with this Texture3D ?

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Answer by MaT227 · May 29, 2014 at 08:14 PM

I just use the AssetDatabase.CreateAsset with a .asset file extension. It works well.

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avatar image Xinli · May 24, 2017 at 04:07 AM 0
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But the Texture3D property on the component doesn't accept the .asset asset though.

avatar image gferrand_UofM Xinli · Oct 12, 2017 at 12:47 PM 0
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Yes it does.

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