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Question by Martijn Bouman · Apr 15, 2011 at 06:24 PM · gameobjects

Read a variable from other script of same object.

I tried everything but it just does not work, im at a loss.

Script 1, attached to object Cube1</p> <pre><code>using UnityEngine; using System.Collections; public class clicked : MonoBehaviour { public bool isclicked = false; public int clickedby = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }

Script 2, attached to object Cube1

void OnMouseDown()
{
    os = GetComponent<clicked>();
    os.isclicked = True;
}

Why does this not work ? Its exactly as in the script reference on unity site, however, i get messages about os does not exist in current context.

I hope someone can help. My next problem is that the scripts are both on 9 cubes in my scene, and i would like to read out the isclicked value from another object too ;) but if i can solve my first problem, i think i can do my other one too.

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Answer by Mortennobel · Apr 15, 2011 at 07:15 PM

Try this:

clicked os = GetComponent<clicked>();
os.isclicked = True;

You forgot to declare the variable os. (You might have copied the code from a JavaScript example, while writing C# code).

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