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Question by GerardMe · Nov 28, 2013 at 08:36 PM · loadlevelifelsestatement

if else statement doesnt work

Hello, my endGame function doesn't work properly, if(myCounter > 3){ chooses the wrong level to load. Does anyone know why that is the case?

 var myCounter : float;
 
 function Update () {
     Debug.Log (myCounter);
 }
 
 
 function Start () {
     endGame ();
 }
 
 
 function OnTriggerEnter ( other : Collider) {
     myCounter += 1.0;
 }
 
 function endGame (){    
     yield WaitForSeconds (15); 
        if(myCounter > 3){            
            Application.LoadLevel ("Level_01");
     } else  {
            Application.LoadLevel ("GameOverScreen");
     }
 }
 
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avatar image Lovrenc · Nov 28, 2013 at 08:37 PM 1
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Please format the code before posting on UAnswers. I'll do it this time.

avatar image tanoshimi · Nov 28, 2013 at 09:27 PM 0
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"chooses the wrong level to load". So which level does it load?

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Answer by Lovrenc · Nov 28, 2013 at 08:41 PM

Your myCounter variable probably does not have the value you anticipate. Debug it in monobehaviour and see what is going on.

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avatar image GerardMe · Nov 28, 2013 at 09:04 PM 0
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i have a debug in the function update and it counts as it should but even if after the 15 seconds it loads the gameoverscreen

avatar image Lovrenc · Nov 28, 2013 at 09:09 PM 0
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Put the breakpoint in the if statement.

avatar image GerardMe · Nov 28, 2013 at 09:10 PM 0
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could you please explain what you mean?

avatar image Lovrenc · Nov 28, 2013 at 09:13 PM 0
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Please click on the link i provided in the answer and read about debugging there.

avatar image MrSteve1 · Nov 28, 2013 at 09:13 PM 0
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all levels have been added to the build settings yeah?

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