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Problem with rotated colliders
I'm making a 2d platformer with the new unity 4.3. I'm using rotated collider2d as platforms.
I want to create an effect like this:
when the player moves up and down the rotated platforms, he will move at the same speed and will always be attached to the collider.
The current situation is: if the player goes up the platform and then stop pressing the key he makes a small annoying jump. and if he goes down he's not attached to the platform.
I tried many things, changing gravity while he's on stairs, changing platform friction, changing the force vector while on stairs, nothing seemed to work like I want.
Any ideas?
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