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What's the best method for PVRTC Compression?
On most of my textures, the default RGBA PVRTC 4 bits works good enough when the compression quality is set to "Normal", but sometimes it gives way below par results.
Is there a huge performance difference in-between "Normal" and "Best" compression quality?
"Best" gives me a way better result.
If I have this texture as a texture atlas, which pretty much takes care of all of my geometry, will that have a positive, negative or neutral affect on compression performance? If it is a positive affect, then maybe I can get away with increasing the compression quality…??
Any thoughts?
Thanks in advance.
Answer by Agemennon · Nov 28, 2013 at 03:18 PM
In my experience, the difference is only the actual processing time between the two textures (so it should only affect you in the editor). By using "best" compression, you're going to spend a lot longer whenever you have to reimport the texture, where it happens relatively quickly when its in normal mode.
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