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Question by
DevChagrins · Nov 28, 2013 at 07:23 AM ·
rigidbodycolission
2D Rigid Body collisions cause gap
I'm messing around with 2D rigid bodies and 2D square collider, but every time the object drops and makes contact with the collider below, it leaves a gap, a noticeable gap.
Does anyone know a way to get around this?
Comment
Try to modify the size of the collider on both objects until the gaps are gone. The collider boundary is green not blue.
I tried that, it didn't originally match the blue outline, but I had to shrink it inside to get the desired affect.
If there is another possible way to fix this, it would be great to know.