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Question by daymont87 · Feb 19, 2013 at 07:25 PM · playernetworksynchronization

PlayerIO.com move & synchronisation question

Hello guys! If anyone use PlayerIO.com for making multiplayer game, can you tell me, how to make move & synchronisation character controller? In dev package i found sample with Naruto, it control by mouse click, but i don't understand how to make it move by pressing on arrows button, like character controller?

For now i try to move my car by this simple script

This script attached to my car

 void Update () {
         
         if(Input.GetAxis("Vertical") > 0.0f) {
             transform.position += transform.forward * Input.GetAxis("Vertical")*forwardSpeed*Time.deltaTime;
         } else {
             transform.position += transform.forward * Input.GetAxis("Vertical")*reverseSpeed*Time.deltaTime;
         }
         transform.Rotate(0.0f, Input.GetAxis("Horizontal")*turnRate*Time.deltaTime, 0.0f);
     }

This script attached to the ground

 void FixedUpdate(){
 
 //If i got broadcast message "move" from server - i set a new coordinates to my car
 
         foreach(PlayerIOClient.Message m in msgList) {
                 switch(m.Type) {
                     case "Move":
                         GameObject upplayer = GameObject.Find(m.GetString(0));
                         upplayer.transform.position = new Vector3(m.GetFloat(1), 10, m.GetFloat(2)) ;
                     break;
                 }
         }
 
 // Here i send my car coordinates to the server
     
         if (pioconnection != null && pioconnection.Connected)
                 {
                     pioconnection.Send("Move", target.transform.position.x, target.transform.position.z, target.transform.position.y);
                 }
     }

Have anyone some ideas what's wrong here? I already spend one week on this, but i can't figure out how it works anyway=( Please help!

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