Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OPCWK · Jun 02, 2016 at 04:02 PM · androidpluginjavapluginsjava to c#

Using AndroidJavaClass in a java Unity3d plugin

Hi, I'm working with a java plugin on Unity3d. In the java side, I have a static class:

 public class MyClass{
 
      public static void method1(){
 
      }
 
      public static void method2(){
 
      }
 
      public static void method3(){
 
      }
 }

This class is accessed from a c# script in Unity3d:

 public class MyPlugin{
 
      ...
 
      ...
 
     public void method1(){
 
       if (Application.platform == RuntimePlatform.Android){
 
            using (var pluginclass = new AndroidJavaClass("com.myapp.MyClass"))
             {
                 if (pluginclass != null)
                 {
                     pluginclass .CallStatic("method1");
                 }
             }
 
       }
 
       public void method2(){
 
             if (Application.platform == RuntimePlatform.Android){
                 using (var pluginclass = new AndroidJavaClass("com.myapp.MyClass"))
             {
                 if (pluginclass != null)
                 {
                     pluginclass .CallStatic("method2");
                 }
             }
 
       }
 
 
     }
 }


Well, my problem is that I want to know if is efficient call the java methods in that way or if I should use an attribute ( private AndroidJavaClass _androidclass) and instantiate only once.

The script is a singleton and is attached to a game object.

If you need more information, please let me know it. Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How can I know if I'm calling a plugin correctly? 0 Answers

Unity 5 seems to can't find my Android Plugin 0 Answers

How to merge multiple AndroidManifest.xml files?? 3 Answers

How do I override an Android Java class in Unity? 1 Answer

Did anyone built the Alembic Importer for Android and iOS? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges