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Question by Dunkelheit · Nov 28, 2013 at 03:13 AM · 2dplatformgroundrigid

Check if the player is on the ground. Unity4.3 (2D)

I'm checking the new 2D features in Unity 4.3 edition. So they changed some components to work now with 2D environment. I'm using Physics2D.Linecast to check if player is on the ground. But everywhere my char stay on ground, even if it's jumping. My ground is marked as ground to get correct layer to compare char vector with the ground's one.

 grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));

  • "grounded" is a bool to check if player is on the ground;

  • "transform" refers player's transform;

  • "groundCheck" is an emptyObject put into player to mark ground directions.

Since I'm using the new resources, probably raycast or "old" components to handle 3D environments can't help me there.

Thanks in advance and sorry about my english.

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avatar image falconer · Nov 15, 2014 at 07:51 PM 0
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Here is an article I found which explains how to use Physics.OverlapCircle to check if object is grounded. $$anonymous$$aybe it might help someone who is struggling to get this

Check Object Grounded

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Answer by diegzumillo · Nov 28, 2013 at 04:37 AM

You need to use Vector2 as arguments for the Physics2D.Linecast. I made the same mistake when migrating to 2D physics :P Something like

 var MyPos : Vector2 = Vector2(transform.position.x, transform.position.y);
 var GroundCheckPos : Vector2 = Vector2(groundCheck.position.x, groundCheck.position.y);
 Physics2D.Linecast(MyPos , GroundCheckPos , 1 << LayerMask.NameToLayer("Ground"));
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avatar image Dunkelheit · Nov 28, 2013 at 12:24 PM 0
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Thanks so much, diegzumillo. I've changed the code and worked now.

 Vector2 playerPos = new Vector2(transform.position.x, transform.position.y);
 Vector2 groundPos = new Vector2(groundCheck.position.x, groundCheck.position.y);
 
 grounded = Physics2D.Linecast(playerPos, groundPos, 1 << Layer$$anonymous$$ask.NameToLayer("Ground"));
avatar image Dunkelheit · Nov 28, 2013 at 12:26 PM 0
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I've copied the base code from an official example of 2D Platform game and the weird behavior is there the game works as well, I needed to change based from your snippet code to make $$anonymous$$e running. Thanks

avatar image KernelSys · Apr 07, 2014 at 04:27 PM 0
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Excuse me, but what is the use of 1 << in 1 << Layer$$anonymous$$ask.NameToLayer("Ground")? Any explanation would be appreciated.

avatar image perchik · Apr 07, 2014 at 04:30 PM 0
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the << is a bit shifting operator. The layer$$anonymous$$ask is just an integer, but the way the different layers are handled are in binary. So the layermask might look like 1010110 but the integer it's stored as will be "86"

avatar image diegzumillo · Apr 07, 2014 at 04:33 PM 0
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Hi $$anonymous$$ernelSys, read the manual on layers to learn about combining layers, here's the link: http://docs.unity3d.com/Documentation/Components/Layers.html

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