- Home /
The question is not about Unity at all. This has to do with audio analyzing, sequencing. Three are probably forums for that too.
Is it possible to listen microphone in frequency range?
I would like to create the tool, which can help me to get the value of blowing. But in some cases, when user blow, there will be sound from loudspeaker and it can cause problems to understand if user is blowing now. I've search for some solutions but haven't understand is it possible and how to do it. Please help! p.s. Excuse me for my English.
i would love to see someone answer this one. Ive never studied actual sound formats or how to interperate the byte arrays of a wave or mp3. Aside from program$$anonymous$$g I have been recording music for much longer. so i can say that blowing on a microphone creates "clipping" which is actually flat spots in the wave because it pushed the diaphram on the microphone beyond what it or the hardware can rejester. that's why some singers use baffles around the microphones so that mics pickup sound ins$$anonymous$$d of air. so the good news is that i would imagine it would be super easy to find those flat spots in a wave file. the bad news is i don't think you would be able to know how hard a user was blowing because of limits from the mics diagram. mics are designed for sound... not air.
Follow this Question
Related Questions
Get the frequency from an AudioSource 1 Answer
Microphone pitch/dB analysis 0 Answers
Voice Communication System in Split Screen Game 0 Answers
How Do I make the internal speakers work with a headset plugged in? iOS 0 Answers
How to force audio through iPhone loudspeaker when microphone is being used? 1 Answer