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Question by hyderox · Aug 12, 2012 at 08:45 PM · c#javascriptraycasthittranslateconvert

How to make this line work in C#?

I have this codeline in JS and works fine:

JS: var tempDistance = Vector3.Distance (TargetPosition, hit.point) - 0.28;

TargetPosition is a Vector3 position of the target, and hit.point is the position of the RayCastHit.

C#: Vector3 tempDistance = Vector3.Distance(TargetPosition, hit.point) - 0.28;

But this is not working in C#. why? I got an error: error CS0029: Cannot implicitly convert type float' to UnityEngine.Vector3'

How can fix it? It is very important for me.

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Answer by Meltdown · Aug 12, 2012 at 08:47 PM

You're trying to assign a float to a Vector3, which won't work. Vector3.Distance returns a float. So it needs to be...

 float tempDistance = Vector3.Distance(TargetPosition, hit.point) - 0.28;
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avatar image hyderox · Aug 12, 2012 at 08:58 PM 0
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Oh, how stupid am I... thanks a lot!! and i also needed to correct the double to -0.28f;

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