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Question by Gucci Gagan · Nov 27, 2013 at 05:18 AM · menunavigationnguigetkeydownapplication.quit

Back Button menu navigation issue

Hi! Im having this little issue where the back button terminates the program when its supposed to navigate to a different screen.

Im using ngui and i simply do NGUITools.SetActive(mainscreen,false); when navigating through menus.

It navigates perfectly when the Application.Quit code is omitted. But when its added, it terminates the game on any screen. I think it may be running twice.

     void NavigateBack()
     {
         if (Input.GetKeyDown(KeyCode.Escape)) 
         {
             if(ms != MenuScreen.Main)
             {
                 BackClick();
             }
             else
             {
                 Application.Quit();
             }
         }
     }

The method is run in Update()

Any suggestions?

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avatar image united4life · Nov 27, 2013 at 05:27 AM 1
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$$anonymous$$ake sure ur if else condition is right. I feel it is going to else condition. Write debug and check.

avatar image Gucci Gagan · Nov 28, 2013 at 04:30 AM 0
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It actually wont even print anything. I even tried

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Escape)) 
 {     
     print("Got Here");  
 }

It only navigates back if i put the code inside the if. but then i cant ter$$anonymous$$ate the program with the back button without another condition.

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Answer by Gucci Gagan · Nov 28, 2013 at 05:03 AM

I figured it out. Unity is sometimes a little buggy and i was forced to create a second script and call the methods and variables in the first script.

Heres the second script

 using UnityEngine;
 using System.Collections;
 
 public class NavigateBack : MonoBehaviour {
     
     private GameObject mainmenu;
     
     // Use this for initialization
     void Start () 
     {
         mainmenu = GameObject.Find("Main Camera");
     }
     
     // Update is called once per frame
     void Update () 
     {
         Navigate();
         
     }
     
     void Navigate()
     {
         if (Input.GetKeyDown(KeyCode.Escape) && MenuUI.ms != MenuUI.MenuScreen.Main) 
         {
             mainmenu.GetComponent<MenuUI>().BackClick();
         }
         else if (Input.GetKeyDown(KeyCode.Escape) && MenuUI.ms == MenuUI.MenuScreen.Main)
         {
             Application.Quit();
         }
     }
 }
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