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Question by Peanut97 · Nov 27, 2013 at 01:36 AM · timeflashlightblink

Flashlight Blink?

Good Evening,

Currently I'm working with flashlights. In my scene, I have a basic First Person Controller with a spotlight parented to the player camera (Main Camera.) I was wondering if there is anyway to make the flashlight blink on and off rapidly once every 60 seconds (even intervals.) If anybody could help me out with this, I would seriously appreciate it!!

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Answer by clunk47 · Nov 27, 2013 at 02:26 AM

 using UnityEngine;
 using System.Collections;
 
 public class FlickerLight : MonoBehaviour 
 {
     float waitTime;
     float offTime;
     bool on = true;
 
     void Start()
     {
         StartCoroutine(Flicker());
     }
 
     IEnumerator Flicker()
     {
         while(true)
         {
             //Change waitTime values as desired.
             //If you don't want random, just use an int: Example - Set at declaration: float waitTime = 60;
             waitTime = Random.Range (3, 6);
 
             //How long to disable light component.
             offTime = Random.Range (0.001f, 0.05f);
             light.enabled = false;
             yield return new WaitForSeconds(offTime);
             light.enabled = true;
             yield return new WaitForSeconds(waitTime);
         }
     }
 }
 
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avatar image Peanut97 · Nov 27, 2013 at 02:35 AM 0
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Thank you so much for your help! Is this configured for 60 second intervals? You are awesome.

avatar image Tomer-Barkan · Nov 27, 2013 at 06:17 AM 0
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set waitTime to the interval you want. In his example it's random between 3 to 6 seconds, but you can set it to any number you want.

avatar image clunk47 · Nov 27, 2013 at 06:21 AM 0
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I actually commented in the code.

  //Change waitTime values as desired.
 //If you don't want random, just use an int: Example - Set at declaration: float waitTime = 60;
 waitTime = Random.Range (3, 6);

Just change it to

 waitTime = 60;

But if it's always going to be 60, just make it 60 at the variable dec at the top of the script:

 ....
 
 public class FlickerLight : $$anonymous$$onoBehaviour
 {
     float waitTime = 60;
 
 ...

Then remove the waitTime declaration inside the coroutine, now the co would look like:

     IEnumerator Flicker()
     {
         while(true)
         {
             //How long to disable light component.
             offTime = Random.Range (0.001f, 0.05f);
             light.enabled = false;
             yield return new WaitForSeconds(offTime);
             light.enabled = true;
             yield return new WaitForSeconds(waitTime);
         }
     }

You can do the same with offTime...

avatar image clunk47 · Nov 27, 2013 at 06:23 AM 0
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