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Question by bruga94 · Dec 24, 2012 at 01:01 PM · objectdestroy

Why the gameObject doesn't destroys?

I want that if I pass over the gameObject it destroys and give me the message, what I'm not doing right?

 #pragma strict
 
 function Start () {
 
 }
 var rotationSpeed : float = 100.0;
 function OnTriggerEnter(col : Collider){
 if(col.gameObject.tag == "Player"){
 col.gameObject.SendMessage("CellPickup");
 Destroy(gameObject);
 }
 }
 function Update () {
 
 
    
 transform.Rotate(Vector3(0,rotationSpeed * Time.deltaTime,0));
 }

Thanks!

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avatar image MaGuSware™ · Dec 24, 2012 at 02:36 PM 1
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Now that you've corrected the spelling and it's obviously still not working, perhaps your player is not tagged with "Player".

Or maybe your object collider has not been marked as a trigger.

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Answer by Imankit · Dec 25, 2012 at 05:16 PM

it should be...

 Destroy(col.gameobject);
 
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avatar image MaGuSware™ · Dec 25, 2012 at 05:45 PM 0
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That will destroy what collides with his object. In this case, his player.

avatar image Imankit · Dec 26, 2012 at 04:40 AM 0
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Okay.. probably your game object on which you are passing is not tagged as "Player"..

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