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Question by poff · May 12, 2014 at 02:39 PM · audiosoundplaydooropen

Make door play sound when you open and close it ?

Hai everyone. Today I need a bit of help to add more immersion to my game. I want a sound play when I open and close the door. Here's the script (not mine btw, thanks to Max A.V. https://www.youtube.com/watch?v=vfL7kQeZtic)

 // Smothly open a door
 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 private var open : boolean;
 private var enter : boolean;
 
 private var defaultRot : Vector3;
 private var openRot : Vector3;
 
 function Start(){
 defaultRot = transform.eulerAngles;
 openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 //Main function
 function Update (){
 if(open){
 //Open door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
 }else{
 //Close door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
 }
 
 if(Input.GetKeyDown("e") && enter){
 open = !open;
 }
 }
 
 function OnGUI(){
 GUI.color = Color.grey;
 if(enter){
 GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press E to Interact");
 }
 }
 
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = true;
 }
 }
 
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = false;
 }
 }

I know you need to add 2 vars with SoundOpen and SoundClose, here's my try at it:

 // Smothly open a door
 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 var soundOpened : AudioClip;
 var soundClosed : AudioClip;
 private var open : boolean;
 private var enter : boolean;
 
 private var defaultRot : Vector3;
 private var openRot : Vector3;
 
 function Start(){
 defaultRot = transform.eulerAngles;
 openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 //Main function
 function Update (){
 if(open){
 //Open door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
 var soundOpened : AudioClip;
 }else{
 //Close door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
 audio.clip = soundClosed;
 }
 audio.Play();
 
 }
 
 if(Input.GetKeyDown("e") && enter){
 open = !open;
 }
 
 function OnGUI(){
 GUI.color = Color.grey;
 if(enter){
 GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press E to Interact");
 }
 }
 
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = true;
 }
 }
 
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = false;
 }
 }

But for some wierd reason, the sound plays randomly, and I can't open the door, whats the problem here ?

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avatar image poff · May 12, 2014 at 03:45 PM 0
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Anyone know what I should do ?

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Answer by oliver-jones · May 12, 2014 at 04:11 PM

Its because your telling your AudioSource to play every Frame, which will cause a horrible sound. Try adding this within what you have already:

 var playAudio : boolean = true;
 
 //Main function
 function Update (){
 
     if(open){
         //Open door
         transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
         var soundOpened : AudioClip;
     }else{
         //Close door
         transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
         audio.clip = soundClosed;
     }
 
     if(playAudio){
         audio.Play();
         playAudio = false;
     }
      
 }
  
 if(Input.GetKeyDown("e") && enter){
     open = !open;
 }
  
 function OnGUI(){
     GUI.color = Color.grey;
     if(enter){
         GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press E to Interact");
     }
 }
  
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 if (other.gameObject.tag == "Player") {
 
     if(enter == false)
         playAudio = true;
 
     enter = true;
 }
 }
  
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
     if (other.gameObject.tag == "Player") {
         enter = false;
     }
 }
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avatar image poff · May 12, 2014 at 05:15 PM 0
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For some reason, the sound plays when I enter the trigger, not when I press "E" on the door, what could be causing it ? And I also can't open the door. I'll see if I can fix this, but it seems wierd.

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