Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oliver-jones · Nov 26, 2013 at 04:48 PM · shadermodelstransparent

Planes Cutting Through One Another

Hello,

I instantiating a load of disc shapes when my projectile collides with something which gives a ripple explosion effect. The discs are models that I made in Maya very quickly. The discs have a transparent material applied to it. When these discs are initiated, iTween is used to fade out and scale up the model in a split second. The discs are all initiated on the projectiles transform, and all have the same Y transform (top down game)

The issue I'm having is that when a few projectiles collide with one another, on occasion the discs flicker, or affect other planes below the discs. For example, I have another transparent image quad that simulates a shadow for a prop, if a projectile where to initiate it discs above this, the shadow quad starts to flicker in certain places as the disc grows in scale (even though they might be on different Y axises).

I don't think it has anything to do with the Z axis, I've tried all sorts of shaders:

  • Transparent > Diffuse

  • Toon > Basic Trans

  • Unlit > Transparent

  • Particles

In fact, let me try with a normal diffuse (no transparent) and see what happens........ Yeah diffuse looks fine - although obversely the alpha/fade doesn't work.

Can someone give me advise on why this is happening?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlejandroGorgal · Nov 26, 2013 at 05:13 PM 0
Share

I think your planes are z-fighting, you might want to look at this tutorial which sheds some light on the subject: http://www.youtube.com/watch?v=f7zD$$anonymous$$lsyu6s

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Soozle · Nov 26, 2013 at 06:33 PM

It may be a collision issue. I would recommend reading the following documentation.

http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

Best of luck!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

About shader! 0 Answers

[Solved] Shader: cutout shader over a texture 1 Answer

Transparent with Specular Only shader 0 Answers

Rendering an entire object as transparent 1 Answer

transparent mode does not work at alpha=255 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges