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'movie' is not a member of 'UnityEngine.WWW'
I am trying to play a movie for an app that is going to be on iOs, when I press play to run the app the movie plays perfectly, but when I try to build the xcode project, it gives me this error:
Assets/VideoTestJS.js(9,28): BCE0019: 'movie' is not a member of 'UnityEngine.WWW'.
The code is almost exactly as the www.movie scripting reference, but I'll post the whole thing here anyways:
var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
function Start () { // Start download var www:WWW = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie;
while (!movieTexture.isReadyToPlay)
yield;
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = 0-movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = 0-movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
My project has one scene with a camera, ang empty gameobject with audio source and guitexture components, and the above script attached to it at the end.
please help :)
Answer by Eric5h5 · Aug 02, 2012 at 07:04 PM
See the docs for MovieTexture...not supported on iOS, use Handheld.PlayFullScreenMovie instead.
Handheld.PlayFullScreen$$anonymous$$ovie works with remote files?
$$anonymous$$aybe...the docs say "The first parameter, path, can be a network-based URL. The function will detect that by looking for a "://" substring that follows the protocol name." I haven't tried.
nothing happens :(
Handheld.PlayFullScreen$$anonymous$$ovie( "http://www.unity3d.com/webplayers/$$anonymous$$ovie/sample.ogg" );
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