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Question by HappyPants84 · Jul 21, 2018 at 07:08 AM · playercharacterplayer movement

need help with the unity default player prefab

after a lot of researching, I decided that making my own player movement script is best saved for another day but, I'm making a game where your goal is to press a button as fast as possible and since I want the player to be ready there is a countdown timer at the start. The problem is that I can't disable the script because it does not detect it when I try to make a variable of the type PlayerMovement (The name that I gave the script and yes I did change the class name in the script to that too) thanks in advance for the help.

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Answer by AdityaViaxor · Jul 21, 2018 at 11:29 AM

sorry i didnt understand you question will you please explain it properly or with image or with some code??

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avatar image AdityaViaxor · Jul 21, 2018 at 11:31 AM 0
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which script you want to disable,what it does not detect ??

avatar image HappyPants84 AdityaViaxor · Jul 21, 2018 at 02:48 PM 0
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I've tried to declare variables similar to this

public Player$$anonymous$$ovement P$$anonymous$$;

void start { P$$anonymous$$.enable = false; }

but it says that Player$$anonymous$$ovement isn't detected.

avatar image AdityaViaxor HappyPants84 · Jul 23, 2018 at 06:19 AM 0
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Yes it will say that because I guess Player$$anonymous$$ovement is script and you might drag script from project window but you need to drag the gameobject which has player$$anonymous$$anagement script from scene or hierarchy window to inspector then it will disable the script of that gameobject.

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