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Unsupported shader while building for ios
i am working on an ios app, it works fine in the editor but when i exported it to an actual device (ipad mini) xcode gave me following set of warnings
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'SHADOWCASTER' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
i have turned off all the image effects and removed all 3rd party shaders from the project but still the problem remains. Also, when i export this project to android, everything seems to work including image effects and overall lighting and reflections.
Please advice on how to stop these warnings for ios. I am using Unity 5.3.5
I have the same issue on Android. And in some devices some scene do not even load..! Can anyone help me?
I have similar problems with my project. Works fine on my Android and on Iphone 6/6S but I get similar warnings as you on Iphone 5 and all textures are stretched/distorted.