Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mark J · Dec 15, 2010 at 09:14 AM · errorsyntax-errorcs1525

Unexpected symbol error in code

In this following I am receiving an "Unexpected symbol" error and can not find a solution. Assets/Customer Skybox/EnemyAI.cs(24,27): error CS1525: Unexpected symbol `{'


using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotationSpeed;

private Transform myTransform;

void Awake() { myTransform = transform; }

// Use this for initialization void Start () { GameObject go = GameObject.FindGameObjectWithTag("Player");

     target = go.transform;


// Update is called once per frame Update () { Debug.DrawLine(target.position, myTransform.position, Color.yellow);

     //look at target
     myTransform.rotation = Quaternian.Slerp(myTransform.rotation, Quaternian.LookRotation(target.position - myTransform.position), rotaionSpeed * Time.deltaTime);

     //move towards target
     myTransform.position += myTransform.forward * moveSpeed *Time.deltaTime;

 }

}


Thank you in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by zannghast · Dec 15, 2010 at 09:21 AM

The closing bracket of the Start() function should be written before any function that comes after it (in this case, just before Update):

// Use this for initialization

void Start () {

 GameObject go = GameObject.FindGameObjectWithTag("Player");

 target = go.transform;

}

// Update is called once per frame

Update () {

 Debug.DrawLine(target.position, myTransform.position, Color.yellow);

 //look at target

 myTransform.rotation = Quaternian.Slerp(myTransform.rotation, Quaternian.LookRotation(target.position - myTransform.position), rotaionSpeed * Time.deltaTime);

 //move towards target

 myTransform.position += myTransform.forward * moveSpeed *Time.deltaTime;

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by RobF · Dec 15, 2010 at 09:26 AM

You're missing a }

void Start () { GameObject go = GameObject.FindGameObjectWithTag("Player");

    target = go.transform;

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

CharacterDamage script semi colon error. 1 Answer

Attack a Target (using mouse over?) 1 Answer

HELP BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Vector3'. 1 Answer

Script error. Please Help! 4 Answers

ShopScript.Js(49,17): BCE0044 expecting :, found GUI. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges