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Question by Digital-Phantom · Jan 03, 2015 at 02:03 PM · rotationpositionrandomerror-messagesystem.type

Why am I getting these error messages ?

Trying to write a script where the weapon type spawned is random but for some reason I'm getting error messages.

 #pragma strict
 
 var hasWeapon : boolean = false;
 var weaponNumber : int;
 
 var weaponSpawner = Transform;        // Place where weapons spawn
 
 var starburstHologramPrefab = GameObject;     // Weapon type = 1
 var reaperHologramPrefab = GameObject;        // Weapon type = 2
 var bubbleHologramPrefab = GameObject;        // Weapon type = 3
 var plasmaHologramPrefab = GameObject;        // Weapon type = 4
  
 function Start()
 {
     weaponNumber = Random.Range(1,5);
 }
 
 
 function Update ()
 {
     if (weaponNumber == 1)
     {
         var starburstHologramInstance = GameObject;
         starburstHologramInstance = Instantiate(starburstHologramPrefab, weaponSpawner.position, weaponSpawner.rotation);
         hasWeapon = true;
     }
     
     else

I'm getting these error messages-

Assets/Scripts/WeaponSpawn.js(24,96): BCE0019: 'position' is not a member of 'System.Type'. Assets/Scripts/WeaponSpawn.js(24,120): BCE0019: 'rotation' is not a member of 'System.Type'.

Why am I getting these errors. I've never had problems with position, rotation before so I guess I'm doing something very wrong somewhere?

(this is in JS and please explain as if I'm a 5 year old...lol)

Thanks

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Answer by tanoshimi · Jan 03, 2015 at 02:16 PM

I'll make this as 5-yr old friendly as possible...

You need to change:

 var weaponSpawner = Transform; // Place where weapons spawn
 var starburstHologramPrefab = GameObject; // Weapon type = 1
 var reaperHologramPrefab = GameObject; // Weapon type = 2
 var bubbleHologramPrefab = GameObject; // Weapon type = 3
 var plasmaHologramPrefab = GameObject; // Weapon type = 4

to:

 var weaponSpawner : Transform; // Place where weapons spawn
 var starburstHologramPrefab : GameObject; // Weapon type = 1
 var reaperHologramPrefab : GameObject; // Weapon type = 2
 var bubbleHologramPrefab : GameObject; // Weapon type = 3
 var plasmaHologramPrefab : GameObject; // Weapon type = 4

Ok?

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avatar image Digital-Phantom · Jan 03, 2015 at 02:27 PM 0
Share

DOH.. can't believe I did that :(

(less coffee, more sleep I think)

However that didn't stop me getting the error messages ?

avatar image tanoshimi · Jan 03, 2015 at 02:29 PM 0
Share

One more on line 23:

 var starburstHologramInstance : GameObject;
avatar image Digital-Phantom · Jan 03, 2015 at 02:32 PM 0
Share

and also on-

 var weaponSpawner : Transform;        // Place where weapons spawn


Definitely need sleep....lol

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