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Question by lasko · Aug 07, 2012 at 10:27 AM · collisionspawn

Spawning a new sphere when 2 other spheres collide.

This is probably pretty simple. Id like to spawn a new sphere right between 2 other spheres when they collide. The new spawned sphere would be small like 20% of the size of one of the other 2, but id probably want to set the size of the new spawned sphere. I tried figuring this out but am stuck.

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Answer by fafase · Aug 07, 2012 at 10:36 AM

 function OnCollisionEnter(other:Collision){
   if(other.gameObject.tag=="OtherSphere"){
     var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
     sphere.transform.position = other.contacts[0].point;
     sphere.transform.localScale = Vector3(0.2,0.2,0.2);
     }
 }

Attach this to one of the sphere only or you would create two sphere. This will create a sphere and position it where they collide and scale it down to 0.2.

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