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Input player name to a variable
Hello,
I would like to create a GUI screen, which ask for the name of the player. The player would be able to input the choosen name, and then Unity would store it in a variable.
How can I archive this?
Answer by Bovine · Aug 19, 2011 at 04:03 PM
This is quite a broad question, but your script should create some GUI, you can read up on Unity GUI here:
http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html
But many people use a GUI framework that saves time and draw calls, especially those of us developing for mobile!
I use EZUI which is excellent and comes with first class support:
http://www.anbsoft.com/middleware/ezgui/index.html
If you go the Unity GUI route then you would use a TextField, so something like:
void OnGUI()
{
m_player_name = GUI.TextField (Rect (25, 25, 100, 30), m_player_name);
}
Should do the trick. What you ultimately do with the player name or where you store it, is kind of up to you and quite a wide question to answer - it depends on where you want to store things generally - it could be, for instance, a static public member on a Player class...
Answer by SilverTabby · Aug 19, 2011 at 04:00 PM
Use a GUI.TextField.
Here is a tutorial on how to use the Unity GUI system.