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Collision problem
Hello everyone..
I am having one problem regarding collision. I have taken one quad in the scene nd one cube with rigidbody. when i drop cube , it collides with quad but some part of the cube falls down from the quad.
here is image :
what should i do for this?
Thanks for your help and support till now. [1]: /storage/temp/25565-121.png
Just to make sure, does the cube have a box collider right?
What kind of collider does the quad have?
quad is having mash collider . nd cube is having propper box colllider.
If the cube is falling down too fast and the collision does not work properly making the cube float when standing by, try to check this
https://docs.unity3d.com/Documentation/Components/class-Time$$anonymous$$anager.html
I don't know how will it affect the performance.
then also same result is co$$anonymous$$g. I checked.
Does the cube have a Character Controller associated? Check the skin width parameter
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