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Billboard script restrictions
Hi. I'm just going to state flat out I am a complete n00b at unity, just saying. Anyway, I am trying to create a doom style horror game by using 2d sprites and planes that rotate towards the player. My problem is that whenever the player gets too close to a plane, the objects appears to either be looking down or up at them. Here is the Billboard script I am currently using:
function Update () {
transform.LookAt(Camera.main.transform.position);
transform.Rotate(90, 0, 0);
}
Thanks!
Answer by Jona-Marklund · Aug 26, 2013 at 09:52 PM
Ah, sorry about that, maybe this script will work better for you,
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
public Transform target;
public int rotSpeed = 1;
private Transform myTransform;
void Awake()
{
myTransform = transform;
}
void Update ()
{
//Look at Player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(new Vector3(target.position.x, 0, target.position.z) - new Vector3(myTransform.position.x, 0, myTransform.position.z)), rotSpeed * Time.deltaTime);
}
}
Edit : The public transform would be the GameObject you want the enemy to look at.
The cs file should be named EnemyAI.cs
It's placed on the enemy in question.
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