- Home /
Question by
adriend · Nov 24, 2013 at 06:49 PM ·
controllermecanimprone
Is there a way to integrate a "prone" stance using the integrated Unity character controler with Mecanim ?
I guess everything is in the title. We would like to integrate a prone stance using the integrated unity character controler, however it looks like it is not possible to rotate the capsule. If anybody has a solution/idea/suggestion, we would be happy to hear !
Thanks.
Comment
Your answer
Follow this Question
Related Questions
A node in a childnode? 1 Answer
How to manually install plugin into Unity? 2 Answers
Mecanim - Rotate Generic GameObject and play Animation 0 Answers
Unity 4.3: AnimationSet 1 Answer
Single animation controller on multiple objects (Not working) 0 Answers