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Question by tuliocll · Nov 24, 2013 at 06:49 PM · arraybuttons

[Solved]Using an array of two buttons?

Hello, I'm trying to use an array to define textures 2 buttons!something like this:

 var Textures : Texture[];
 var TextureID : int;
 function OnGUI(){
 if (GUI.Button (Rect (141, 97,50,50), Texture[TextureID ])){ //TextureID = 1
 }
 if (GUI.Button (Rect (0, 97,50,50), Texture[TextureID ])){ // TextureID = 2
 }
 }

Anyone have any idea? Tanks

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Answer by robertbu · Nov 24, 2013 at 08:36 PM

TextureID cannot be 1 and 2 at the same time. Also arrays are 0 based, so you can do:

 var Textures : Texture[];
 function OnGUI(){
     if (GUI.Button (Rect (141, 97,50,50), Texture[0])){
     }
     if (GUI.Button (Rect (0, 97,50,50), Texture[1])){ //
     }
 }
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avatar image tuliocll · Nov 25, 2013 at 02:18 AM 0
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But I want that when you click a button, change the texture of it! like this: var Textures : Texture[]; var TextureID : int; function OnGUI(){ if (GUI.Button (Rect (141, 97,50,50), Texture[TextureID ])){ TextureID = 1 } if (GUI.Button (Rect (0, 97,50,50), Texture[TextureID ])){ TextureID = 2 } } Just changing the texture of the button clicked

avatar image robertbu · Nov 25, 2013 at 07:50 AM 1
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Without more information it is hard to give you an accurate answer. Do you want the texture to cycle, or is it a one-time change? Why are both buttons pulling textures from the same array? For a one time change you can do:

 var Textures : Texture[];
 var id0 = 0;
 var id1 = 2;
 
 function OnGUI(){
     if (GUI.Button (Rect (141, 97,50,50), Texture[id0])){
         id0 = 1;
     }
     if (GUI.Button (Rect (0, 97,50,50), Texture[id1])){ 
         id1 = 3;
     }
 }

It is a bit ugly. I'd likly give each button its own array of textures.

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