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Question by UchihaKuriso · Nov 24, 2013 at 06:48 PM · collisiondirectionjumpingbottom

Detect if there's collision from below? (box collider)

Hi, I'm making a sidescroller controller and cant get pass the jumping. I need to know when the player is on ground. I know I can raycast but it's not working right with just one raycast, and I can't figure out working with multiple rays.

After a bit of googling and searching I got this far.

 function OnCollisionStay(coll : Collision)
 {
 if(coll.contacts.Length > 0)
     {
         var contact = coll.contacts[0];
         if(Vector3.Dot(contact.normal, Vector3.up) > 0.5)
         {
             onGround = true;
         }
     }
 }

But as it works when on ground, I don't know how to check when its off ground. I tried a bunch different else if's but none worked.

Any suggestions? Or a better way for doing jumping?

Thank you!

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Answer by Vascoptorres · Nov 24, 2013 at 07:45 PM

I suggest you to use a Character Controller.

Here look at this link: http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.Move.html

It even has the code for the jump that you want.

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avatar image UchihaKuriso · Nov 25, 2013 at 04:22 PM 0
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I know but for learning purposes I want to make my own. So no character controller, I already know it has everything I just won't learn anything that way. :S

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Answer by PaulosCreations · Dec 06, 2013 at 05:48 PM

what i got from the wiki script is you put an --onGround=false-- at the bottum of you`re fixedUpdate function.

that will set grounded to false and will stay false unless you`re collision detect function sets it true.

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