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Unity + dk2 compilation problem
Hi everyone!
I'm having some problems when I try to build settings (I'm developing with Unity Pro and its Integration with Oculus DK2). I put the UnityIntegrationPackage in my project and all the assets. After build settings, I click on my .exe (DirectToRift)for execute it and it doesn`t work. A window is opened with the following message:
The game crashed. The crash report folder named "...." next to game executable. It would be great if you'd send it to the developer of the game!
How can I solve this problem?
Thanks in advance!
Answer by launchpad · Aug 31, 2014 at 08:05 AM
Had a similar problem on a new machine build. Check the error.log file in the crash file. It will give you an idea of the offender. My instance was dxgi.dll. If I compiled the Unity project with Use Direct3D 11* turned off in player settings, it would run fine in direct mode on the DK2. I ended up reinstalling the video card drivers and updated a Win patch for DirectX11. Not sure which fixed the problem, but I can now compile with Direct3D 11* selected and runs fine on DK2.
If there is no crash (thus no crash file) and you would only get a blank screen that displays nothing, do you know (have you figured out) what might the problem be?
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